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Fallout 1 is an epic role playing game set in a post nuclear world. You start out by creating a new character or using a pre-made one. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. Speak to Kyle on level 3 about repairing it. Fix the Broken T-51b Power Armor – Speak with Kyle. Tell the mutant (Harry) you are a ghoul and he will let you pass. Why cant i tell razlo that i need help with the scorpions? The game starts with character creation and this plays an important role in how you play and win the game. Destroy the Super Mutants at the Watershed – Speak with Set in the Halls of the Dead in Necropolis. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Calm Rebel Faction – Speak with the upset Vault 13 residents. Defeat all of the Khans and break her out. Become an Initiate – Visit the Glow and bring back the holodisk. the Supper Mutants taking humans hostage. Go to the Glow and use your rope on the beam to get down. First part of Fallout 1 walkthrough includes Shady Sands and Vault 15. document.write(today.getFullYear()); Junktown is one of the smaller towns in southern California. You can ask him to take you to there caves but don't go there yet. So I accepted the Hightower assassin mission and the necklace heist. If the Vault Dweller 's Science skill is greater than or equal to 40%, they can inform Curtis that crop rotation is a better alternative to his current farming style. Recruiting Ian gives you a further 100 XP. //--> The Vault 13 residents are running out of drinking water and you’ve been sent out to find another Water Chip. Copyright © Ammo may be in short supply during the very early part of the game. They are very expensive surgeries though so make sure you come here cashed up. Once into the tower area you’ll need another key/badge to get through to the underground area. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump as is … You can make up for this by adding at least 3 of the bonus character points into Intelligence which increases the skill points you get per level. Take the disc back to Butch for 1000 XP and 800 caps. Depending on how much time you have you may need to bring the Water Chip straight back to Vault 13. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. And i don't fell like doing that XD Is there any other water chip in the game? Talk to Lars (Chief Guard at the Junktown entrance) about fighting them or Sherry (one of the Skulz members) about giving evidence. Save Trish – Visit Skum Pit between 4 and 6 o’clock. Talk to the woman, Katrina, on the other side. The first is on the followers in the main cathedral area. Many denizens of Shady Sands followed Dharma. Convince the Elders to Send Help – After visiting the Mutant Military Base. Fallout was released by Interplay Entertainment in 1997. 2) Get the reward from Aradesh for freeing Tandi. Kill the guards and release him. It is located in Southern California, due east of Vault 13 and the post-War settlement of Shady Sands. To complete the Find the Missing Caravans quest talk to Butch and Rutger from the Far Go Traders in the Downtown section of the Hub. There’s no right or wrong but some characters may be easier to play than others. youll be awaken and told that someone holding hostage and needs your help, tell her you will help. Fallout 1 quests shady sands. audience in multiple ways. Kill all of the Deathclaws including the Mother Deathclaw underneath the house. Get Weapons for the Blades – Speak with Razor, leader of the Blades. Don’t stop to ask questions just shoot to kill. @EvilDrPorkChop yeah i later figured that out, now i´m almost at the end of the game. Shady Sands is the capital city of the New California Republic. 1 Background 2 Layout 2.1 Entrance 2.2 Crash House 2.3 Gizmo's Casino 3 Inhabitants 4 Related quests 5 Notes 6 Appearances 7 Behind the scenes 8 … 1 Synopsis 2 Walkthrough 3 Reward 4 Behind the scenes 5 References In order to destroy the mutant threat to the Vault and New California, the Vault Dweller needs to find the Mariposa Military Base and put it out of commission - permanently. This item will only be visible to you, admins, and anyone marked as a creator. Cure Jarvis of Radscorpion Poison – Speak with Seth. Talk to Razlo before leaving. It features a rich story in a post apocalyptic world. You also lose 5 skill points per level. The other way to get Power Armor here is to fix the T-51b Power Armor. Use the Rope on the elevator to descend down to the lower levels. Head down one of the manholes into the sewers. Destroy the Source of the Mutants – Speak with the Overseer. Don’t worry about the Floaters either side of the Master, they won’t attack unless they’re hit. Then a short while later she gets kidnapped from the Khans. They’ll tell you that their water pump is broken and they’re using a Water Chip instead. Detailed walkthrough Exit the cave and travel towards Vault 15. 3. Fallout is one of the most favorite games of the 21st century. Get out of there quick to win the game. Help Irwin – Speak with Irwin and kill of the raiders on his farm. The Glow Crater (1:40) It's advised to stop on the map right before entering the crater, and popping 2 Rad-X. You’ll need it in Vault 15. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. There are Mutant patrols around here so save your game often. I should probably add that waiting for them to move can take quite a while but sometimes they do move on their own given enough time. If you’ve managed to take out the Deathclaws this battle should be a breeze for you. Protect Killian, once you kill assassin loot him for [Riffle] use it, it's a nice weapon. There is a warhead hidden on the fourth level which is initiated once the Master is dead. Make sure you buy a Rope here from Seth. 3. Receive Your Weekly Issue – Speak with Michael for armor and ammo. Find the Dying Mutant and he’ll give you a Holodisc. Talk to Katrina at the entrance and exhaust all possible dialogue options with her. You need to sign in or create an account to do that. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. The pre-set characters are not very good so it’s definitely recommended that you create your own character from scratch. Killing all of the Radscorpions in the cave will give you 500 XP and increase your reputation by 6. This will give you an additional 300 XP. Return to the Brotherhood and talk to Cabbot. Enter the Skum Pit between 18:00 and 04:00 hours to witness an event with a Skulz member harassing an employee. I’ll show you the character that I won the game with but you could do equally well with a character of your choosing. It was released by Interplay Entertainment and Bethesda Softworks in 1997. You will need two keys to find the Master and win the game. First, the player needs to travel to the Mariposa Military Base. You can only enter Junktown during the day so you’ll need to sleep till morning if you arrive after dark. Either way take the part back and use it on the Power Armor. Turn on Power for the Glow – Access the computer on level 5. Aradesh will also direct the Vault Dweller as to the whereabouts of Razlo. -To the south is a farm, talk to farmer, tell him about crop rotation (need science at 40), it will give you 500XP. Find the Missing Caravans – Talk to Butch. You can also blow up the entrance to the cave with the Dynamite you found in Vault 15. I have done everything to the letter and there is no option for asking razlo fod help, cause you havent chatted to characters that will help lead into the conversation of that or your intelligence is just to low to even talk to the towns folks -rep troll comment. In New California Republic prove somehow that you ’ ll use it to make an Antidote bug or Gizmo... Will attack if you believe your item has been removed from the didn... 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