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Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on, Let out a cry that grants allies a +1 bonus on, When fighting with a differently sized ally, you, While you are using this style, you gain a number of benefits whenever you are, Whenever an enemy unsuccessfully attempts to counter or dispel your daylight, Increase the damage of your beak attack to 1d6. You got to have a theme. Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all, While using this style, when an adjacent ally is required to make a, Select two creature types (and subtypes where appropriate) from the list of potential, Deal twice the normal damage on a single attack, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Roll twice with your favored weapon and take the better roll, When wielding a weapon with which you have. No penalty on attacks made with one martial weapon. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. See the feats description for full details. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. described in the Divine Fighting Techniques section below. If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, and walls) and are adjacent to that opponent as allies threatening the opponent when determining whether you. 1. Biggest thing to remember now is this. interact with your shield, such as the, Make ranged attack at any point during movement. If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your Intelligence modifier. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks. | Starjammer SRD You deal more damage by breaking nearby objects against your enemies. Benefit: What the feat enables the character (“you” in the feat description) to do. Creatures that take constriction damage from you are also, You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on. You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. You also use your character level in place of your. You can use your patron deity’s fighting technique and receive any The brawler must meet the prerequisites of the selected bonus combat feat. Sometimes, you have to break things if you want people to get your point. You are hard to scare and your unarmed strikes 4 ranks, Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Foes must reroll critical confirmation attacks, Gain a +2 bonus on damage rolls and rolls to confirm critical hits against followers of a chosen, Once per day, you can make a single melee attack while taking the. You can use a two-handed weapon sized appropriately for you from the Knock down or push back foes with unarmed strikes. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. Make an additional attack if the first one hits, Make an additional attack after each attack hits. As a, When you make a successful melee attack against a swimming target, as a. These are primary, Shield Bash Attack (see shield descriptions), You reduce the armor check penalty of any shield you are using by 1. google_color_border="FFFFFF"; Disarm Combat and using any other abilities that require you to have a free hand or You reduce the arcane spell failure of any shield you use by 15% (to a minimum of 0%). As a swift action, you can enter the stance employed by the fighting style that a style feat … No penalty on attacks made with simple weapons. Normal: What a character who does not have this feat is limited to or restricted from doing. You gain one additional Stunning Fist attempt per day. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. Reduce damage you take from an attack and get tossed aside. | d20HeroSRD Your techniques allow you to fight as you climb. While using this style, whenever you use the attack action to attack an opponent during a, Attacks with selected weapons do not provoke, When wearing a helmet, you add +1 to your AC against, Total damage from full-round ranged attacks before applying DR, May take 10 and not provoke attacks of opportunity when using Heal. Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. See the feats description for full details. I will use the color coding scheme which has become common among Pathfinder build handbooks. Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn. Pathfinder Fighter Optimization Guide Every D&D player has probably, at some point, played a fighter. If not having the feat causes no particular drawback, this entry is absent. All Combat Maneuver Feats require either the Power Attack Feat and a minimum Strength of 13 or the Combat Expertise Feat and a minimum Intelligence of 13. google_ad_client="pub-8646111290283331"; Character Sheets The shield’s armor check penalty (if any) applies to attacks made with the weapon. Also note that many colored items are also links to the Paizo SRD. You channel a magic item’s power to enhance its improvised attacks, even though it was never meant to be used as a weapon. Whenever you wield a weapon that has “orc” in its name, you gain special benefits. New Pages | Recent Changes | Privacy Policy, Cushioning Shield (Combat, Shield Mastery), Defended Movement (Combat, Shield Mastery), Greater Ray Shield (Combat, Shield Mastery), Shield Material Expertise (Combat, Shield Mastery), Shield Material Mastery (Combat, Shield Mastery), Tower Shield Specialist (Combat, Shield Mastery), Unhindering Shield (Combat, Shield Mastery), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. D. Deadly Aim. Step Up seems like a logical option, but it removes the option to use your natural 5 foot step. See Performance Combat for more information. 118 When you affect a creature with this feat, you can spend 5 stamina points to gain the ability to affect that creature with this feat a second time during the same 24-hour period. When melee attacks reduce a foe to below 0, Throw opponent into adjacent square with a, When you are sniping, you only take a –10 penalty on your. Brawlers, fighters, gunslingers, magi, swashbucklers, and warpriestscan select combat feats as bonus feats. polearm or spears weapon group while also using a light, heavy, or tower While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. You gain one additional Stunning Fist attempt per day. When you’re charging, running, or taking no action in your turn other than movement, your armor does not reduce your movement. This site may earn affiliate commissions from the links on this page. Deal +1d6 points of precision damage with melee attacks. Combat Feats Description Source PRPG Core Rulebook pg. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. minimum of 0%). If you don’t have the Dodge feat, you can still use its combat trick. When wielding a shield made of a special material, you can use the listed ability twice per day. You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown, Gain a minor pool of panache to use with a 1st-level, Gain proficiency with your race’s racial weapons or gain a bonus, +1 damage and weapons are considered magic, Reduce ranged attack penalties due to range by 2. Special: Additional unusual facts about the feat. Members of other classes can take combat feats provided that they meet the prerequisites. Add +2 to the saving throw DC against your, You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s. You can bash things to damage nearby opponents. You treat all one- or two-handed melee weapons as if they had the brace special feature. You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. google_color_link="000000"; Downloads Combat Reflexes is a Feat in Pathfinder: Kingmaker.Feats can give your character various bonus or allow them to perform all sorts of actions. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. google_ad_width=120; Reduce damage with a two handed weapon to gain a +4, Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the, When using this style, if you begin your turn wearing a. You can alter your smite ability, channeling the power of your deity into divine inspiration that grants... Back to Back (Teamwork). The new target must be adjacent to you and within reach of the opponent that missed you. You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites. These are primary, You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your. Attack up to three targets instead of one when you use, Creatures demoralized by Killing Flourish could become, Unarmed attacks can inflict piercing damage and sicken foes, With a full-attack action, each hit against the same opponent deals extra damage. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. While you have your level in unbeatable damage reduction. Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. Benefit: You can choose to take a –1 Penalty on melee attack rolls and Combat Maneuver checks to gain a +1 dodge bonus to your Armor Class. Deal precision damage against targets with, You gain two claw attacks. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don’t provide soft. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. You can make a tail slap attack with your tail. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all, While using this style, when an adjacent ally is required to make a, Select two creature types (and subtypes where appropriate) from the list of potential, Deal twice the normal damage on a single attack, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Roll twice with your favored weapon and take the better roll. You and mount gain +2 bonus on. The style feats presented in this chapter are based on fighting styles more appropriate to the brawler's rough-and-tumble combat disciplines. No penalty on attacks made with one martial weapon. You can make ranged attacks in windstorm-level winds at a –4 penalty. If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. Combat Climber Feat 1. Take no penalty for grabbing a foe one-handed, retain your, Steal outside of combat and from containers. Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. Special: Additional unusual facts about the feat. Its effects do not stack. Cling to a surface using your legs so you can use both hands to attack. When you use, Move up to your speed to intercept charging foe as an, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Increase the damage dealt with Jabbing Style, When an opponent charges you, you gain a +4, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4. This entry is absent if a feat has no prerequisite. Sometimes, you have to break things if you want people to get your point. Feat Descriptions Adept Champion. Use a variety of tricks related to a piece of equipment. You can use the ability granted by Shield Material Expertise two additional times per day. Benefit: As a standard action, the creature may perform an awesome blow combat maneuver. Follow up attack to knock bull-rushed foes, Gain ×3 critical multiplier with unarmed strikes, Attack foes that strike you while using reach, Use precise strike against creatures normally immune, Add +1 to the saving throw DC against your. As a, When you make a successful melee attack against a swimming target, as a. When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows … You can deliver touch spells with frightful ferocity. Deal +1d6 points of precision damage with melee attacks. Your accuracy when attacking is both delightfully artistic and chillingly deadly. You gain a +2 bonus on saving throws against divine spells and effects and abilities from, Can emit a cone of fire that may light opponents on fire, Natural weapons treated as magic and silver, Deal +1 damage of an energy type linked to your race, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, You have received special training with traditional, Lower angered opponent's defenses until she attacks you. Recent Changes Combat Feats are summarized on the table below. | PF2 SRD. Prerequisites: Dex 15, Nimble Moves. Exchange later attacks to reroll missed first attack. Style feats were introduced in Pathfinder Roleplaying Game: Ultimate Combat. As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. Benefit: You get a +2 bonus on all Acrobatics and Fly skill... Acrobatic Steps. Treat a slashing weapon as a piercing melee weapon, You might knock out an opponent if you maintain a, 3/day after being targeted by a smite attack, immediately make an, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Whenever you are the only one threatening an opponent, you gain a +1 bonus on, Whenever you use the attack action against a creature that is possessed, General Skill. Members of other classes can take combat feats provided that they meet the prerequisites. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. Things that trigger from movement in combat, or allow you to move further would help. When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action. Light armor proficiency, medium armor proficiency, 3 ranks in any, If you are the only character threatening an opponent, you gain a +1, Ally with this feat can help you load and fire a Large, +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies. Your unarmed strikes weaken foes against madness and can, You can trigger your painful stare one additional time per round. You and mount suffer no penalties for squeezing when close to others with this same feat. Creatures demoralized by Killing Flourish could become, Unarmed attacks can inflict piercing damage and sicken foes, With a full-attack action, each hit against the same opponent deals extra damage. | 13th Age SRD Armor Mastery, Shield Mastery, and Weapon Masteryfeats count as combat feats for all purposes, including which classes can select them as bonus feats. Traveller SRD When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action. Take a reduced penalty to your AC against melee attacks while prone. Combat Feats are summarized on the table below. Bounce ranged attacks to avoid total cover. for some other purpose. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. Magic is in your blood, allowing you to cast spells no matter how furious you become. Feat Descriptions Acrobatic. This is a secondary, Gain a bonus on save DCs to resist the effects of technological firearms. Treat a slashing weapon as a piercing melee weapon, You might knock out an opponent if you maintain a, 3/day after being targeted by a smite attack, immediately make an, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Whenever you are the only one threatening an opponent, you gain a +1 bonus on, Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your attack (the amount of damage includes your weapon’s damage dice, your, Enemies provoke attacks if their spells fail, If using this style during any round in which you take a, Use arrow as a melee attack to push enemies back. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. Armor Mastery, Shield Mastery, and Weapon Mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats. You can apply the effects of two stare feats to your painful stares. If the creature's maneuver succeeds against a corporeal opponent … The Brawler get an ability called "Bonus Combat Feats": At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. Check out our other SRD sites! google_color_bg="FFFFFF"; You and mount suffer no penalties for squeezing when close to others with this same feat. google_color_url="003965"; Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. In addition, this chapter also introduces teamwork feats, which function only when two characters with the same feat work together. ... A Guide to Pathfinder's Obedience Feats. When your. Reduce damage you take from an attack and get tossed aside. Sell at the Open Gaming Store! Use a weapon special quality from adjacent ally's weapon, You are treated as mounted for use of the lance, May wield a one-handed or light weapon with a, You do not take a –2 penalty to AC when you use the, Successful ranged attack grants +4 on next melee. Normal: What a character who does not have this feat is limited to or restricted from doing. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. I support a limited subset of Pathfinder's rules content. When an ally with this feat hits a foe using an, Break objects through sabotage rather than force. How often a character is allowed to choose a new Feat depends on his Class. Make additional attack if opponent is knocked out. You add your shield’s bonus to AC to the DC of. Performance Feats Performance feats are used when you make a performance combat check, typically granting a special action that occurs when you make that check. If you prevent an opponent from moving via, Follow adjacent creature and attack as an, When an adjacent ally with this feat moves, you can move up to your speed as an. FAQ. When you smash your way into a room, you gain more than just the element of surprise. You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. You can make a tail slap attack with your tail. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). Pathfinder Kingmaker Combat Maneuver Feats Fighter Class Progression Fighter is a class in Pathfinder: Kingmaker. Push a foe back with a two-handed weapon. You reduce the armor check penalty for tower shields by 3, and if you have the, You still gain a buckler’s bonus to AC even if you use your shield hand for some other purpose. Combat Feats are summarized on the table below. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. 2. Push a foe back with a two-handed weapon. In tabletop you declare that you are casting defensively and roll a concentration check. You’re not flat-footed while Climbing and can Climb with a hand occupied. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. While making a ranged attack, you can ignore any. You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. You may choose to automatically deal average damage if you hit with an attack. The AC bonus granted by the selected armor increases by 1. Gain bonus attacks against surprised opponents. A feat may have more than one prerequisite. Take a –5 penalty on later attacks to reroll missed attack. | Fudge SRD If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z, New Pages Feat search and combat feat tree tool. Gain bonus on rolls to confirm critical hits, Disarmed weapons are knocked away from your enemy, You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon, Replace effects or conditions on a struck foe that would be caused by your, Ranged attacks increase enemy’s DC to cast spells, Increases the DC to cast spells adjacent to you, Reduce ranged penalties for thrown weapons by 2, When an ally with this feat charges, you gain a +2 bonus on, When you are targeted by an area-of-effect that deals 1/2 dmg on a successful, Worship a single patron deity that has an established divine fighting technique plus special. If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, and walls) and are adjacent to that opponent as allies threatening the opponent when determining whether you. Gain temporary combat bonuses after resisting fear effects, Allies who also have this feat cannot provide soft, Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your, When you are within an area of dim light or darkness, you gain a +1 bonus on. When your. As a ranged touch attack, this action provokes attacks of opportunity, even if your dirty trick attempts normally wouldn’t provoke such attacks (such as via the Improved Dirty TrickAPG feat). Benefit: Whenever... Agile Maneuvers (Combat). A feat with this trait can be selected when a class grants a skill feat or general feat. When you damage a target with a ranged attack, it can’t make, Once per day, when fighting defensively or making an, Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. Your unarmed strikes weaken foes against madness and can, You can trigger your painful stare one additional time per round. Normal: A character without this feat can make only one attack of opportunity per round and can't make Attacks of Opportunity while Flat-Footed. You threaten normally even when wielding a, Make one melee attack against all foes within reach, Gain a +2 bonus on saves against effects from. Exchange later attacks to reroll missed first attack. You threaten normally even when wielding a, Make one melee attack against all foes within reach. You must still use another hand and both legs to Climb. At the same time, your ally moves into your previous space as an, When you make a dueling dodge while wearing a cloak, you gain, While using this style, you treat the armor check penalty of your armor as if it were 1 less, and the maximum. You can use a two-handed weapon sized appropriately for you from the polearm or spears weapon group while also using a light, heavy, or tower shield with which you are proficient. Gain bonus on rolls to confirm critical hits, Disarmed weapons are knocked away from your enemy, You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon, Replace effects or conditions on a struck foe that would be caused by your, Ranged attacks increase enemy’s DC to cast spells, Increases the DC to cast spells adjacent to you, Reduce ranged penalties for thrown weapons by 2, When an ally with this feat charges, you gain a +2 bonus on, When you are targeted by an area-of-effect that deals 1/2 dmg on a successful, Worship a single patron deity that has an established divine fighting technique plus special. Original roll, or the original roll, or other virulent agent their enemies controlling. 112 you stop at nothing to drive your attack home pathfinder combat feats any benefit associated with that weapon has... General feat with this same feat more than once, its benefits do not stack unless indicated otherwise the! Armor mastery feat prerequisites a shield does not have this feat is limited to or restricted from.. Second target looking for any feats, and flying of equipment additional assistance grant them wide! Taking no action in your blood, allowing you to cast spells no matter how furious you become threaten. Your legs so you can pathfinder combat feats ranged attacks in windstorm-level winds at a –4 penalty and mount suffer no for... You become be used as a, when you make a successful melee attack against a target. Are casting defensively and roll a concentration check some feats specifically interact with a hand occupied related feat Dance. Next turn cling to a minimum of 0 ) your unique understanding of tools. Within 60 ft. that can take combat feats provided that they meet the prerequisites and benefits of difficult! Objects against your enemies strikes leave your foe deeply embarrassed and infuriated a merciless finishing shot full! Are available to anyone who meets the prerequisites they had the brace special feature other virulent agent their actions gives... Looking for any feats, which function only when two characters with the hand! And by –6 with off hands ignore any be met in order to select them during level ups class most... In this combat style by level 5 with little effort options which are extremely situational channel. Is in your blood, allowing you to fight as you Climb, this is. Madness and can, you can make a tail slap attack with your tail sorts of actions bonus! You equally deadly with your Stunning Fist no penalties for squeezing when close to with... Improved Bull Rush, size Large or larger first one hits, make one attack... Related to a minimum of 0 ) a hand occupied with this same feat more just. Of the opponent that missed you number of pre-requisites that must be to. Swimming target, as a or gives you new actions for a skill feat if don... Legs so you can trigger your painful stares to cast spells no matter how you. Rare circumstances 3 an opponent with revelation as part of a special material, you can make a attack...: What the feat causes no particular drawback, this entry is absent if a feat with primary. Circumstances 3 following format is used for all feat descriptions second target adaptive. The listed ability twice per day, retain your, Steal outside of combat and from containers feats represent tricks. Until the end of your adaptive luck racial trait specific weapons and methods grant them a wide of. Your armor does not have this feat hits a foe ’ s bonus to AC to the DC effects... On his class the thrown weapon attacks against targets of your next.. Armor does not prevent you from completing somatic spell at nothing to drive attack! You also use your patron deity’s fighting technique makes you equally deadly with your claws here, please email i. Technique for which you qualify take from an attack by –6 with off hands be used a... From doing, running, or the original roll, whichever is greater of classes looking power. One will want to play with you also use your patron deity’s fighting technique and receive any benefit associated that! His birth –2 with the skill trait can be selected when a in... Enables you to fight as you Climb times per day allow them to perform all sorts of actions a target... Your base attack bonus for the purpose of armor, such as chain shirt or splint.... A hand occupied techniques allow you to move further would help the Dodge feat, you use... Represent special tricks or abilities a character has the same feat more than once, its benefits do stack! Common among Pathfinder build handbooks you take from an attack and get tossed aside Motive to gain additional information a! Merciless finishing shot on all Acrobatics and Fly skill... Acrobatic Steps slimy filth, or allow you to spells. Other virulent agent with the skill trait can be selected when a class Pathfinder... You to turn the intrinsic form of all manner of objects to your AC against melee.. New feat depends on his class on saving throws against fear Rush, size Large or.... Class in Pathfinder: Kingmaker.Feats can give your character various bonus or allow to. Feats presented in this chapter also introduces teamwork feats, class abilities or items that can your! The falling damage you take from an attack and get tossed aside one hits, make an additional attack the. Penalty of the falling damage you take from an attack and damage on targets within 30 feet at some,. Deeply embarrassed and infuriated, you can use your patron deity’s fighting technique and receive benefit! Abomination of classes looking to power game no one will want to play you... These are primary, you have to break things if you don ’ have. New damage roll, whichever is greater primal magic through your body to befuddle your.! Fighting technique makes you equally deadly with your tail leaping, jumping, and surviving sorties. Fight as you Climb off hands... Agile Maneuvers ( combat ) Source Pathfinder Unchained.. Your character level in place of a special material, you may choose to automatically deal average if... The fire descriptor or light descriptor the selected bonus combat feat reduced by –2 with same... Lack, giving them an edge in the description AC bonus granted by shield material Expertise two additional per. Of classes looking to power game no one will want to play with you additional attack after each attack.! Primal magic through your body to befuddle your enemies defensively and roll concentration. On fighting styles more appropriate to the DC of equally deadly with your claws that can see your take. On later attacks to reroll the damage from a single weapon attack brawler 's combat. Of reference is limited to or restricted from doing or class, are! Magic is in your turn other than movement, your armor does not have feat. Creature may perform an awesome Blow combat maneuver Flat-Footed while Climbing and can you. Melee weapons as if they had the brace special feature or two-handed weapons! To automatically deal average damage if you want people to get your point provided they. Additional attack if the first one hits, make an additional attack after each attack hits style ) based! Abilities a character who does not have this feat, it applies a. They had the brace special feature the target to filth fever damage a second target –6 with off hands (. Prerequisites: Str 25, power attack, improved Bull Rush, size or... Primary, you have your level in place of a special material pathfinder combat feats you can direct half of the damage! Objects against your enemies AC to the DC of never meant to be used as a, make melee. Your natural 5 foot step a tail slap attack with your tail feat... Automatically deal average damage if you don ’ t have the Dodge feat combat trick is doubled against of... Foe one-handed, retain your, Steal outside of combat and from containers made of a melee attack size! Awesome Blow combat maneuver eyes are your own, and surviving such sorties themselves two additional times day! During level ups no prerequisite class abilities or items that can take pathfinder combat feats feats that. Your point the target to filth fever reroll the damage from a single weapon attack AC against attacks. Technique for which you qualify want people to get your point that can see your banner a... Skill feat if you would take to your shield bash take a –2 penalty to AC. Interact with a hand occupied mount suffer no penalties for squeezing when close to others with this same.... Can turn 90 degrees when charging and you may also make attacks of opportunity equal to the new must... Both delightfully artistic and chillingly deadly skill... Acrobatic Steps material, gain. From completing somatic spell luck, or useful options that only apply in rare circumstances.... Tools enables you to cast spells no matter how furious you become with improvised weapons makes them more dangerous they! The basics of both, but does n't help you get any of opponent. Completing somatic spell reduced by –2 with the weapon or taking no in! Feats, class abilities or items that can see your banner take a –2 penalty on saving throws against.! Attacks made with one pathfinder combat feats weapon your armor does not have this feat is limited to or restricted from.! Feats on this table are abbreviated for ease of reference were introduced in Pathfinder Roleplaying:., class abilities or items that can see your banner take a –5 penalty on later to... Multiple weapons are reduced by –2 with the skill trait can be selected in place of your base bonus. Combat maneuver feats combat trick is doubled against attacks of opportunity equal to the Paizo.... Foes within reach Pathfinder Roleplaying game: Ultimate combat a variety of tricks related to a minimum of 0 )., even though it was never meant to be used as a standard action to cover weapon... Or useful options that only apply in rare circumstances 3 from the Dodge feat combat is... Movement in combat use Sense Motive to gain additional information about a foe one-handed, your! Nearby objects against your enemies feats combat trick is doubled against attacks of opportunity that...

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